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- #ifndef _GAME_H
- #define _GAME_H
- #include "bullet.h"
- #include "ship.h"
- #define MAX_BULLETS 1024
- typedef struct game_g {
- ship s;
- bullet bullets[MAX_BULLETS];
- size_t bullets_fired;
- size_t active_bullets;
- float last_fire;
- float dt;
- } game;
- #endif // _GAME_H
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