game.h 271 B

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  1. #ifndef _GAME_H
  2. #define _GAME_H
  3. #include "bullet.h"
  4. #include "ship.h"
  5. #define MAX_BULLETS 1024
  6. typedef struct game_g {
  7. ship s;
  8. bullet bullets[MAX_BULLETS];
  9. size_t bullets_fired;
  10. size_t active_bullets;
  11. float last_fire;
  12. float dt;
  13. } game;
  14. #endif // _GAME_H