cmake_minimum_required(VERSION 3.5) set(PROJECT_NAME gl-windows) project(${PROJECT_NAME}) set(INCLUDE_DIRS ${INCLUDE_DIRS} ${PROJECT_SOURCE_DIR}/include) FILE(COPY ${PROJECT_SOURCE_DIR}/shaders/simple.vert DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) FILE(COPY ${PROJECT_SOURCE_DIR}/shaders/simple.frag DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) include_directories(${INCLUDE_DIRS}) add_subdirectory(src)