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- #version 330 core
- in vec2 Position;
- in vec2 TexCoord;
- in vec4 Color;
- out vec2 Frag_UV;
- out vec4 Frag_Color;
- out vec4 out_color;
- void main() {
- Frag_UV = TexCoord;
- Frag_Color = Color;
- gl_Position = vec4(Position.xy, 0 , 1);
- }
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