simple.frag 168 B

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  1. #version 330 core
  2. out vec4 frag_color;
  3. in vec2 uvs;
  4. uniform vec4 color;
  5. uniform sampler2D texture_id;
  6. void main() {
  7. frag_color = texture(texture_id, uvs) * color;
  8. }