nk.frag 203 B

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  1. #version 330 core
  2. precision mediump float;
  3. uniform sampler2D Texture;
  4. in vec2 Frag_UV;
  5. in vec4 Frag_Color;
  6. out vec4 Out_Color;
  7. void main(){
  8. Out_Color = Frag_Color * texture(Texture, Frag_UV.st);
  9. }