nk.vert 235 B

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  1. #version 330 core
  2. in vec2 Position;
  3. in vec2 TexCoord;
  4. in vec4 Color;
  5. out vec2 Frag_UV;
  6. out vec4 Frag_Color;
  7. out vec4 out_color;
  8. void main() {
  9. Frag_UV = TexCoord;
  10. Frag_Color = Color;
  11. gl_Position = vec4(Position.xy, 0 , 1);
  12. }