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.clang-format

Douglas A 1 vuosi sitten
vanhempi
commit
204e4533d7
2 muutettua tiedostoa jossa 12 lisäystä ja 12 poistoa
  1. 10 11
      src/BaseWindow.cpp
  2. 2 1
      src/BaseWindow.h

+ 10 - 11
src/BaseWindow.cpp

@@ -2,10 +2,9 @@
 #include "BaseWindow.h"
 
 #include <imfilebrowser.h>
-
 #include <iostream>
 
-void window_resize_callback(GLFWwindow *, int width, int height) {
+void window_resize_callback(GLFWwindow * /*unused*/, int width, int height) {
     glViewport(0, 0, width, height);
 }
 
@@ -25,7 +24,7 @@ BaseWindow::~BaseWindow() {
     glfwTerminate();
 }
 
-int BaseWindow::run() {
+auto BaseWindow::run() -> int {
     glfwInit();
 
     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
@@ -34,8 +33,8 @@ int BaseWindow::run() {
     glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
 
     m_window = glfwCreateWindow(m_window_width, m_window_height, m_window_title,
-                                NULL, NULL);
-    if (m_window == NULL) {
+                                nullptr, nullptr);
+    if (m_window == nullptr) {
         std::cout << "could not intialize GLFW Window"
                   << "\n";
         glfwTerminate();
@@ -44,7 +43,7 @@ int BaseWindow::run() {
 
     glfwMakeContextCurrent(m_window);
 
-    if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
+    if (gladLoadGLLoader(reinterpret_cast<GLADloadproc>(glfwGetProcAddress)) == 0) {
         std::cout << "Failed to initialize GLAD" << std::endl;
         return 1;
     }
@@ -52,7 +51,7 @@ int BaseWindow::run() {
     glfwSetFramebufferSizeCallback(m_window, window_resize_callback);
     IMGUI_CHECKVERSION();
     ImGui::CreateContext();
-    ImGuiIO &io = ImGui::GetIO();
+    ImGuiIO  const&io = ImGui::GetIO();
     (void)io;
     ImGui::StyleColorsDark();
     ImGui_ImplGlfw_InitForOpenGL(m_window, true);
@@ -63,7 +62,7 @@ int BaseWindow::run() {
     fileDialog.SetTypeFilters({".mp3"});
 
     // Main game loop
-    while (!glfwWindowShouldClose(m_window)) {
+    while (glfwWindowShouldClose(m_window) == 0) {
         // Create new imgui frames
         ImGui_ImplOpenGL3_NewFrame();
         ImGui_ImplGlfw_NewFrame();
@@ -77,13 +76,13 @@ int BaseWindow::run() {
             }
 
             static std::filesystem::path selected;
-            if (m_audio_handler->loaded_files().size() > 0) {
+            if (!m_audio_handler->loaded_files().empty()) {
                 if (ImGui::BeginListBox(
                         "##",
                         ImVec2(-FLT_MIN,
                                5 * ImGui::GetTextLineHeightWithSpacing()))) {
-                    for (auto file : m_audio_handler->loaded_files()) {
-                        bool is_selected = selected.compare(file);
+                    for (const auto& file : m_audio_handler->loaded_files()) {
+                        bool const is_selected = selected.compare(file) != 0;
                         if (ImGui::Selectable(file.string().c_str(),
                                               is_selected)) {
                             selected = file;

+ 2 - 1
src/BaseWindow.h

@@ -1,8 +1,9 @@
 #pragma once
 
-#include <glad/glad.h>
+#define GLFW_INCLUDE_NONE
 #include <GLFW/glfw3.h>
 
+#include <glad/glad.h>
 #include <imgui.h>
 #include <imgui_impl_glfw.h>
 #include <imgui_impl_opengl3.h>