#include "game.h" #include #include #include #include namespace Game { App::App (const char *window_name, int width, int height) { m_window = std::make_unique ( SDL_CreateWindow (window_name, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, 0)); if (m_window.get ()->_window == NULL) { fmt::print ("Could not intialize window"); return; } m_renderer = std::make_unique (SDL_CreateRenderer ( m_window.get ()->_window, -1, SDL_RENDERER_ACCELERATED)); if (!m_renderer.get ()->_renderer) { fmt::print ("Could not initialize renderer"); return; } initialized = true; } void App::run () { if (!initialized) { fmt::print ("Game not initialized properly. Quitting"); return; } SDL_Event event; for (;;) { while (SDL_PollEvent (&event)) { switch (event.type) { case SDL_QUIT: can_quit = true; break; default: break; } } SDL_SetRenderDrawColor (m_renderer.get ()->_renderer, 51, 51, 51, 255); SDL_RenderClear (m_renderer.get ()->_renderer); SDL_RenderPresent (m_renderer.get ()->_renderer); SDL_Delay (16); if (can_quit) { return; } } } } // namespace Game