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bug: wrong message error

Douglas A 1 year ago
parent
commit
2822ccc7db
1 changed files with 3 additions and 3 deletions
  1. 3 3
      shader.cpp

+ 3 - 3
shader.cpp

@@ -40,7 +40,7 @@ Shader::Shader(const char* vertexPath, const char* fragmentPath)
         spdlog::error("SHADER::FILE_NOT_SUCCESFULLY_READ");
         return;
     }
-    
+
     const char* vShaderCode = vertexCode.c_str();
     const char* fShaderCode = fragmentCode.c_str();
 
@@ -84,7 +84,7 @@ Shader::Shader(const char* vertexPath, const char* fragmentPath)
     if (!success)
     {
         glGetProgramInfoLog(ID, 512, NULL, infoLog);
-        std::cout << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog << std::endl;
+        spdlog::error("SHADER::PROGRAM::LINKING_FAILED: {}", infoLog);
         return;
     }
 
@@ -162,4 +162,4 @@ void Shader::setMatrix4(const char* name, const glm::mat4& matrix, bool useShade
     if (useShader)
         this->use();
     glUniformMatrix4fv(glGetUniformLocation(this->ID, name), 1, false, glm::value_ptr(matrix));
-}
+}