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@@ -1,151 +0,0 @@
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-<?xml version="1.0" encoding="utf-8"?>
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-<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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- <ItemGroup Label="ProjectConfigurations">
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- <ProjectConfiguration Include="Debug|Win32">
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- <Configuration>Debug</Configuration>
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- <Platform>Win32</Platform>
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- </ProjectConfiguration>
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- <ProjectConfiguration Include="Release|Win32">
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- <Configuration>Release</Configuration>
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- <Platform>Win32</Platform>
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- </ProjectConfiguration>
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- <ProjectConfiguration Include="Debug|x64">
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- <Configuration>Debug</Configuration>
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- <Platform>x64</Platform>
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- </ProjectConfiguration>
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- <ProjectConfiguration Include="Release|x64">
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- <Configuration>Release</Configuration>
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- <Platform>x64</Platform>
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- </ProjectConfiguration>
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- </ItemGroup>
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- <PropertyGroup Label="Globals">
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- <VCProjectVersion>17.0</VCProjectVersion>
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- <Keyword>Win32Proj</Keyword>
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- <ProjectGuid>{c1b53dee-bcb3-4559-a4aa-d2ae637f8a3a}</ProjectGuid>
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- <RootNamespace>GLTesting</RootNamespace>
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- <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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- </PropertyGroup>
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- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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- <ConfigurationType>Application</ConfigurationType>
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- <UseDebugLibraries>true</UseDebugLibraries>
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- <PlatformToolset>v143</PlatformToolset>
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- <CharacterSet>Unicode</CharacterSet>
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- </PropertyGroup>
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- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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- <ConfigurationType>Application</ConfigurationType>
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- <UseDebugLibraries>false</UseDebugLibraries>
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- <PlatformToolset>v143</PlatformToolset>
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- <WholeProgramOptimization>true</WholeProgramOptimization>
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- <CharacterSet>Unicode</CharacterSet>
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- </PropertyGroup>
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- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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- <ConfigurationType>Application</ConfigurationType>
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- <UseDebugLibraries>true</UseDebugLibraries>
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- <PlatformToolset>v143</PlatformToolset>
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- <CharacterSet>Unicode</CharacterSet>
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- </PropertyGroup>
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- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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- <ConfigurationType>Application</ConfigurationType>
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- <UseDebugLibraries>false</UseDebugLibraries>
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- <PlatformToolset>v143</PlatformToolset>
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- <WholeProgramOptimization>true</WholeProgramOptimization>
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- <CharacterSet>Unicode</CharacterSet>
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- </PropertyGroup>
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- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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- <ImportGroup Label="ExtensionSettings">
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- </ImportGroup>
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- <ImportGroup Label="Shared">
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- </ImportGroup>
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- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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- </ImportGroup>
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- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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- </ImportGroup>
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- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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- </ImportGroup>
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- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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- </ImportGroup>
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- <PropertyGroup Label="UserMacros" />
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- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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- <ClCompile>
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- <WarningLevel>Level3</WarningLevel>
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- <SDLCheck>true</SDLCheck>
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- <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <ConformanceMode>true</ConformanceMode>
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- </ClCompile>
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- <Link>
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- <SubSystem>Console</SubSystem>
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- <GenerateDebugInformation>true</GenerateDebugInformation>
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- </Link>
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- </ItemDefinitionGroup>
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- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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- <ClCompile>
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- <WarningLevel>Level3</WarningLevel>
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- <FunctionLevelLinking>true</FunctionLevelLinking>
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- <IntrinsicFunctions>true</IntrinsicFunctions>
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- <SDLCheck>true</SDLCheck>
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- <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <ConformanceMode>true</ConformanceMode>
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- </ClCompile>
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- <Link>
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- <SubSystem>Console</SubSystem>
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- <EnableCOMDATFolding>true</EnableCOMDATFolding>
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- <OptimizeReferences>true</OptimizeReferences>
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- <GenerateDebugInformation>true</GenerateDebugInformation>
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- </Link>
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- </ItemDefinitionGroup>
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- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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- <ClCompile>
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- <WarningLevel>Level3</WarningLevel>
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- <SDLCheck>true</SDLCheck>
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- <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <ConformanceMode>true</ConformanceMode>
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- <AdditionalIncludeDirectories>C:\Temp\usr\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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- </ClCompile>
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- <Link>
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- <SubSystem>Console</SubSystem>
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- <GenerateDebugInformation>true</GenerateDebugInformation>
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- <AdditionalLibraryDirectories>C:\Temp\usr\lib-vc2022;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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- <AdditionalDependencies>spdlogd.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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- </Link>
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- <PostBuildEvent>
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- <Command>copy shaders $(SolutionDir)$(Platform)\$(Configuration)\</Command>
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- <Message>copy shaders to final output</Message>
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- </PostBuildEvent>
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- </ItemDefinitionGroup>
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- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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- <ClCompile>
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- <WarningLevel>Level3</WarningLevel>
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- <FunctionLevelLinking>true</FunctionLevelLinking>
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- <IntrinsicFunctions>true</IntrinsicFunctions>
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- <SDLCheck>true</SDLCheck>
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- <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <ConformanceMode>true</ConformanceMode>
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- </ClCompile>
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- <Link>
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- <SubSystem>Console</SubSystem>
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- <EnableCOMDATFolding>true</EnableCOMDATFolding>
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- <OptimizeReferences>true</OptimizeReferences>
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- <GenerateDebugInformation>true</GenerateDebugInformation>
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- </Link>
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- </ItemDefinitionGroup>
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- <ItemGroup>
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- <ClCompile Include="..\..\..\..\..\Temp\usr\glad.c" />
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- <ClCompile Include="callbacks.cpp" />
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- <ClCompile Include="main.cpp" />
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- <ClCompile Include="renderer.cpp" />
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- <ClCompile Include="shader.cpp" />
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- </ItemGroup>
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- <ItemGroup>
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- <ClInclude Include="callbacks.h" />
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- <ClInclude Include="renderer.h" />
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- <ClInclude Include="shader.h" />
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- </ItemGroup>
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- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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- <ImportGroup Label="ExtensionTargets">
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- </ImportGroup>
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-</Project>
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