Pārlūkot izejas kodu

CHORE: clean up visual studio files

Douglas Andreani 1 gadu atpakaļ
vecāks
revīzija
4a8838b202
5 mainītis faili ar 10 papildinājumiem un 227 dzēšanām
  1. 2 0
      .gitignore
  2. 0 31
      GLTesting.sln
  3. 0 151
      GLTesting.vcxproj
  4. 0 45
      GLTesting.vcxproj.filters
  5. 8 0
      vcpkg.json

+ 2 - 0
.gitignore

@@ -400,3 +400,5 @@ FodyWeavers.xsd
 build/
 
 compile_commands.json
+
+vcpkg-configuration.json

+ 0 - 31
GLTesting.sln

@@ -1,31 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Version 17
-VisualStudioVersion = 17.10.35027.167
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GLTesting", "GLTesting.vcxproj", "{C1B53DEE-BCB3-4559-A4AA-D2AE637F8A3A}"
-EndProject
-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Debug|x64 = Debug|x64
-		Debug|x86 = Debug|x86
-		Release|x64 = Release|x64
-		Release|x86 = Release|x86
-	EndGlobalSection
-	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{C1B53DEE-BCB3-4559-A4AA-D2AE637F8A3A}.Debug|x64.ActiveCfg = Debug|x64
-		{C1B53DEE-BCB3-4559-A4AA-D2AE637F8A3A}.Debug|x64.Build.0 = Debug|x64
-		{C1B53DEE-BCB3-4559-A4AA-D2AE637F8A3A}.Debug|x86.ActiveCfg = Debug|Win32
-		{C1B53DEE-BCB3-4559-A4AA-D2AE637F8A3A}.Debug|x86.Build.0 = Debug|Win32
-		{C1B53DEE-BCB3-4559-A4AA-D2AE637F8A3A}.Release|x64.ActiveCfg = Release|x64
-		{C1B53DEE-BCB3-4559-A4AA-D2AE637F8A3A}.Release|x64.Build.0 = Release|x64
-		{C1B53DEE-BCB3-4559-A4AA-D2AE637F8A3A}.Release|x86.ActiveCfg = Release|Win32
-		{C1B53DEE-BCB3-4559-A4AA-D2AE637F8A3A}.Release|x86.Build.0 = Release|Win32
-	EndGlobalSection
-	GlobalSection(SolutionProperties) = preSolution
-		HideSolutionNode = FALSE
-	EndGlobalSection
-	GlobalSection(ExtensibilityGlobals) = postSolution
-		SolutionGuid = {557188CD-D7AF-47D7-854E-6D353A2AC84C}
-	EndGlobalSection
-EndGlobal

+ 0 - 151
GLTesting.vcxproj

@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <ItemGroup Label="ProjectConfigurations">
-    <ProjectConfiguration Include="Debug|Win32">
-      <Configuration>Debug</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|Win32">
-      <Configuration>Release</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|x64">
-      <Configuration>Debug</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|x64">
-      <Configuration>Release</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-  </ItemGroup>
-  <PropertyGroup Label="Globals">
-    <VCProjectVersion>17.0</VCProjectVersion>
-    <Keyword>Win32Proj</Keyword>
-    <ProjectGuid>{c1b53dee-bcb3-4559-a4aa-d2ae637f8a3a}</ProjectGuid>
-    <RootNamespace>GLTesting</RootNamespace>
-    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v143</PlatformToolset>
-    <CharacterSet>Unicode</CharacterSet>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>false</UseDebugLibraries>
-    <PlatformToolset>v143</PlatformToolset>
-    <WholeProgramOptimization>true</WholeProgramOptimization>
-    <CharacterSet>Unicode</CharacterSet>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v143</PlatformToolset>
-    <CharacterSet>Unicode</CharacterSet>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>false</UseDebugLibraries>
-    <PlatformToolset>v143</PlatformToolset>
-    <WholeProgramOptimization>true</WholeProgramOptimization>
-    <CharacterSet>Unicode</CharacterSet>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
-  <ImportGroup Label="ExtensionSettings">
-  </ImportGroup>
-  <ImportGroup Label="Shared">
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <PropertyGroup Label="UserMacros" />
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
-    <ClCompile>
-      <WarningLevel>Level3</WarningLevel>
-      <SDLCheck>true</SDLCheck>
-      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <ConformanceMode>true</ConformanceMode>
-    </ClCompile>
-    <Link>
-      <SubSystem>Console</SubSystem>
-      <GenerateDebugInformation>true</GenerateDebugInformation>
-    </Link>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
-    <ClCompile>
-      <WarningLevel>Level3</WarningLevel>
-      <FunctionLevelLinking>true</FunctionLevelLinking>
-      <IntrinsicFunctions>true</IntrinsicFunctions>
-      <SDLCheck>true</SDLCheck>
-      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <ConformanceMode>true</ConformanceMode>
-    </ClCompile>
-    <Link>
-      <SubSystem>Console</SubSystem>
-      <EnableCOMDATFolding>true</EnableCOMDATFolding>
-      <OptimizeReferences>true</OptimizeReferences>
-      <GenerateDebugInformation>true</GenerateDebugInformation>
-    </Link>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
-    <ClCompile>
-      <WarningLevel>Level3</WarningLevel>
-      <SDLCheck>true</SDLCheck>
-      <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <ConformanceMode>true</ConformanceMode>
-      <AdditionalIncludeDirectories>C:\Temp\usr\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
-    </ClCompile>
-    <Link>
-      <SubSystem>Console</SubSystem>
-      <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalLibraryDirectories>C:\Temp\usr\lib-vc2022;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
-      <AdditionalDependencies>spdlogd.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
-    </Link>
-    <PostBuildEvent>
-      <Command>copy shaders $(SolutionDir)$(Platform)\$(Configuration)\</Command>
-      <Message>copy shaders to final output</Message>
-    </PostBuildEvent>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
-    <ClCompile>
-      <WarningLevel>Level3</WarningLevel>
-      <FunctionLevelLinking>true</FunctionLevelLinking>
-      <IntrinsicFunctions>true</IntrinsicFunctions>
-      <SDLCheck>true</SDLCheck>
-      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <ConformanceMode>true</ConformanceMode>
-    </ClCompile>
-    <Link>
-      <SubSystem>Console</SubSystem>
-      <EnableCOMDATFolding>true</EnableCOMDATFolding>
-      <OptimizeReferences>true</OptimizeReferences>
-      <GenerateDebugInformation>true</GenerateDebugInformation>
-    </Link>
-  </ItemDefinitionGroup>
-  <ItemGroup>
-    <ClCompile Include="..\..\..\..\..\Temp\usr\glad.c" />
-    <ClCompile Include="callbacks.cpp" />
-    <ClCompile Include="main.cpp" />
-    <ClCompile Include="renderer.cpp" />
-    <ClCompile Include="shader.cpp" />
-  </ItemGroup>
-  <ItemGroup>
-    <ClInclude Include="callbacks.h" />
-    <ClInclude Include="renderer.h" />
-    <ClInclude Include="shader.h" />
-  </ItemGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
-  <ImportGroup Label="ExtensionTargets">
-  </ImportGroup>
-</Project>

+ 0 - 45
GLTesting.vcxproj.filters

@@ -1,45 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <ItemGroup>
-    <Filter Include="Source Files">
-      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
-      <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
-    </Filter>
-    <Filter Include="Header Files">
-      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
-      <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
-    </Filter>
-    <Filter Include="Resource Files">
-      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
-      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
-    </Filter>
-  </ItemGroup>
-  <ItemGroup>
-    <ClCompile Include="main.cpp">
-      <Filter>Source Files</Filter>
-    </ClCompile>
-    <ClCompile Include="..\..\..\..\..\Temp\usr\glad.c">
-      <Filter>Source Files</Filter>
-    </ClCompile>
-    <ClCompile Include="callbacks.cpp">
-      <Filter>Source Files</Filter>
-    </ClCompile>
-    <ClCompile Include="shader.cpp">
-      <Filter>Source Files</Filter>
-    </ClCompile>
-    <ClCompile Include="renderer.cpp">
-      <Filter>Source Files</Filter>
-    </ClCompile>
-  </ItemGroup>
-  <ItemGroup>
-    <ClInclude Include="callbacks.h">
-      <Filter>Header Files</Filter>
-    </ClInclude>
-    <ClInclude Include="shader.h">
-      <Filter>Header Files</Filter>
-    </ClInclude>
-    <ClInclude Include="renderer.h">
-      <Filter>Header Files</Filter>
-    </ClInclude>
-  </ItemGroup>
-</Project>

+ 8 - 0
vcpkg.json

@@ -0,0 +1,8 @@
+{
+  "dependencies": [
+    "glfw3",
+    "glm",
+    "spdlog",
+    "opengl"
+  ]
+}