Debug Win32 Release Win32 Debug x64 Release x64 17.0 Win32Proj {c1b53dee-bcb3-4559-a4aa-d2ae637f8a3a} GLTesting 10.0 Application true v143 Unicode Application false v143 true Unicode Application true v143 Unicode Application false v143 true Unicode Level3 true WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) true Console true Level3 true true true WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) true Console true true true Level3 true _DEBUG;_CONSOLE;%(PreprocessorDefinitions) true C:\Temp\usr\include;%(AdditionalIncludeDirectories) Console true C:\Temp\usr\lib-vc2022;%(AdditionalLibraryDirectories) spdlogd.lib;glfw3.lib;%(AdditionalDependencies) copy shaders $(SolutionDir)$(Platform)\$(Configuration)\ copy shaders to final output Level3 true true true NDEBUG;_CONSOLE;%(PreprocessorDefinitions) true Console true true true