#include "callbacks.h" void error_callback(int error, const char* description) { spdlog::error("Error: {}\n", description); } void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { } void framebuffer_size_callback(GLFWwindow* window, int width, int height) { (void)window; glViewport(0, 0, width, height); }