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- #pragma once
- #include "shader.h"
- #include <glm/gtc/matrix_transform.hpp>
- class Renderer
- {
- private:
-
- unsigned int m_vao;
- void init();
- Shader m_shader;
- public:
- Renderer(Shader shader);
- void draw(glm::vec2 position, glm::vec2 size, float rotate, glm::vec3 color);
-
- };
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