- cmake_minimum_required(VERSION 3.5)
- set(PROJECT_NAME gl-windows)
- project(${PROJECT_NAME})
- set(INCLUDE_DIRS ${INCLUDE_DIRS} ${PROJECT_SOURCE_DIR}/include)
- FILE(COPY ${PROJECT_SOURCE_DIR}/shaders/simple.vert DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
- FILE(COPY ${PROJECT_SOURCE_DIR}/shaders/simple.frag DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
- include_directories(${INCLUDE_DIRS})
- add_subdirectory(src)
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