Žiadny popis

Douglas Andreani 59d980ed82 REFACTOR: move game code out of main into its own class 1 rok pred
include 38d6ae2938 FEAT: add include files for glad 1 rok pred
shaders aab769e69c CHORE: move shaders to new folder 1 rok pred
src 59d980ed82 REFACTOR: move game code out of main into its own class 1 rok pred
.gitignore 4a8838b202 CHORE: clean up visual studio files 1 rok pred
CMakeLists.txt 923d3f7e2c CHORE: fix cmakelists.txt 1 rok pred
CMakePresets.json ebcc73d3d9 CHORE: fix README.md 1 rok pred
LICENSE 226ecf1d83 CHORE: add README and LICENSE 1 rok pred
README.md ebcc73d3d9 CHORE: fix README.md 1 rok pred
vcpkg.json 4a8838b202 CHORE: clean up visual studio files 1 rok pred

README.md

Maybe another GL

Another attempt to do something with OpenGL

Dependencies

  • GLM
  • SPDLOG
  • GLFW3
  • GLAD (built-in)

Build

  • Without vcpkg (make sure you have all dependencies setup correctly)

    mkdir build
    cd build
    cmake ..
    make
    
  • With vcpkg

    mkdir build
    cd build
    cmake .. --preset=default -DCMAKE_TOOLCHAIN_FILE=<your vcpkg.cmake file location>
    ninja