Sen descrición

Douglas A e6be017453 REFACTOR: move glfw objects into Unique_Ptr for a cleaner destruction process hai 1 ano
include 38d6ae2938 FEAT: add include files for glad hai 1 ano
shaders aab769e69c CHORE: move shaders to new folder hai 1 ano
src e6be017453 REFACTOR: move glfw objects into Unique_Ptr for a cleaner destruction process hai 1 ano
.gitignore 4a8838b202 CHORE: clean up visual studio files hai 1 ano
CMakeLists.txt 923d3f7e2c CHORE: fix cmakelists.txt hai 1 ano
CMakePresets.json ebcc73d3d9 CHORE: fix README.md hai 1 ano
LICENSE 226ecf1d83 CHORE: add README and LICENSE hai 1 ano
README.md ebcc73d3d9 CHORE: fix README.md hai 1 ano
vcpkg.json 4a8838b202 CHORE: clean up visual studio files hai 1 ano

README.md

Maybe another GL

Another attempt to do something with OpenGL

Dependencies

  • GLM
  • SPDLOG
  • GLFW3
  • GLAD (built-in)

Build

  • Without vcpkg (make sure you have all dependencies setup correctly)

    mkdir build
    cd build
    cmake ..
    make
    
  • With vcpkg

    mkdir build
    cd build
    cmake .. --preset=default -DCMAKE_TOOLCHAIN_FILE=<your vcpkg.cmake file location>
    ninja