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@@ -47,7 +47,7 @@ int main() {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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- Shader basic = Shader("vert.glsl", "frag.glsl");
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+ Shader basic = Shader("shaders/vert.glsl", "shaders/frag.glsl");
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basic.use();
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glm::mat4 projection = glm::ortho(0.0f, static_cast<float>(WINDOW_WIDTH),
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