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CHORE: move shaders to new folder

Douglas A 1 rok temu
rodzic
commit
aab769e69c
4 zmienionych plików z 2 dodań i 3 usunięć
  1. 1 2
      CMakeLists.txt
  2. 0 0
      shaders/frag.glsl
  3. 0 0
      shaders/vert.glsl
  4. 1 1
      src/main.cpp

+ 1 - 2
CMakeLists.txt

@@ -14,5 +14,4 @@ find_package(OpenGL REQUIRED)
 
 add_subdirectory(src)
 
-add_custom_target(copy-files-vert ALL COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/vert.glsl ${CMAKE_CURRENT_BINARY_DIR})
-add_custom_target(copy-files-frag ALL COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/frag.glsl ${CMAKE_CURRENT_BINARY_DIR})
+add_custom_target(copy-files-shaders ALL COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/shaders ${CMAKE_CURRENT_BINARY_DIR}/shaders)

+ 0 - 0
frag.glsl → shaders/frag.glsl


+ 0 - 0
vert.glsl → shaders/vert.glsl


+ 1 - 1
src/main.cpp

@@ -47,7 +47,7 @@ int main() {
 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 
 
-	Shader basic = Shader("vert.glsl", "frag.glsl");
+	Shader basic = Shader("shaders/vert.glsl", "shaders/frag.glsl");
 	basic.use();
 
 	glm::mat4 projection = glm::ortho(0.0f, static_cast<float>(WINDOW_WIDTH),